Show HN: Eonfall – A new third-person co-op action game built for the web

eonfall.com

194 points by jonkuze a day ago

Hi all, I'm excited to share Eonfall with Hacker News Community!

It's been 2-years in the making built by a 2 man team. Eonfall, is a new third-person co-op action game with rogue-lite elements built exclusively for the web! We've finally reached a release candidate state and set our official public release date for Jan 15th! The game's current version 5.0.0-beta is live and available to test play today!

Unity game engine was used to develop the game along with other services to handle the backend, and Nuxt 3 + Nuxt UI to handle the front-end.

We welcome any and all questions, feedback & suggestions!

Thanks all, Jon

fidotron a day ago

Very nice work, and congrats on getting so far with this! I have a few odd questions though:

Is the networking websockets or webrtc underneath?

Did you have tech challenges with the Unity side at all?

What's your business model?

  • jonkuze 21 hours ago

    thank you! - using Mirror Networking Library w/ Websockets - No tech challenges except for the super slooow build times lol - Business mode Ads, Ad Rewards, and Virtual Currency to buy premium cosmetics

    • fidotron 21 hours ago

      Hey you could always try Unreal for even slower builds!

      • intelVISA 10 hours ago

        shame they abandoned their web targets in UE5

      • jonkuze 21 hours ago

        haha too funny!

    • ciaoben 6 hours ago

      I am curious, what are the best Ads, and Ads Rewards platform for the web? Last time I dig into this I could not find anything on par with the offer for the mobile platforms.

    • bcjordan 17 hours ago

      Curious, are the slow build times locally, your own CI or Unity Cloud Build? (If local/own builders may be some ways to dramatically lower the build times eg by managing the Library/ cache per-platform.)

      Happy to help anyone with optimizing these approaches it's been a pain to figure out

      • jonkuze 16 hours ago

        Slow builds locally, but last I tried cloud build it was about the same.

        • bcjordan 16 hours ago

          In the most recent game I automated builds for the initial build took 1-3 hours, but subsequent builds with the Library/ folder cached took 5-10 minutes.

          Are you switching platforms between builds locally? (like building one for web / server / pc / mac etc). Platform switching essentially blows away the cache, making it take the full build time each time. There was an asset years back that would create folders for each platform's Library/ cache and switch between them when you switched build platforms.

          In CI (eg using https://game.ci) you can prefix build cache keys with the platform to manage that automatically.

          Unity Cloud Build is in general slower/more flakey/sometimes has cache issues compared to DIY CI, but it should speed up after a successful first build as long as it caches the Library/ folder, and they do separate that out by build platform properly. (Worth checking each build config setting is set to cache that)

          • jonkuze 13 hours ago

            Nope not switching between platforms. I'm actually using ParrelSync that allows me to have 2 instances of Unity open working off same codebase. One instance is set to Server and other to WebGL platform. The purpose of it is mostly for faster multiplayer development & testing.

            Server Builds are super quick, it's the Unity WebGL Client builds that take forever even if I have cache. Although I have not migrated to Unity 6 yet, that's actually next on my to-dos which I believe there are lots of improvements for WebGL builds there. So I'm hopeful for better dev experience there.

            I never knew about game.ci seems like it could be very helpful! Going to check that out... thank you!!

legohead 21 hours ago

Looks interesting. Some feedback on the trailer: I wouldn't waste the precious first 5 seconds on guys running at the camera, and your post says something about roguelite. Are there skill trees? Items/equipment? Shops? Different zones? I assume the characters running at the start represent classes but there's no way to tell. I'd showcase clips of what all the game has to offer, not just combat the whole time.

  • torginus 6 hours ago

    Does it though? I thought this was a web-native engine written for WebGL/JS or wasm. But it's just an n+1th Unity project that got exported to the browser. There are (tens of) thousands like this on itch/Steam/mobile app store.

  • jonkuze 16 hours ago

    thanks for the feedback... regarding the roguelite elements. Eonfall features dynamic missions & enemy spawns, and permadeath. You are right, would be good to incorporate more of that within a future game trailer somehow. Thanks again.

doright a day ago

Reminds me of the days of spending dozens of hours in Sherwood Dungeon in my youth.

  • rnewme 18 hours ago

    Now that's something I haven't thought about for almost 15 years, but have some nice and vivid memories about. Cool!

  • tiznow 9 hours ago

    This took me back to a very fun time in my life.

  • polishdude20 a day ago

    I haven't thought of that game in ages! The nostalgia hits hard.

  • Snacklive a day ago

    Dude i remember that game it was so fun to wander around. One of the best memories of my childhood

  • jonkuze 21 hours ago

    ahhh yess use to play that game too!! I've been working on web games since about that time when adobe shockwave game became a thing. Fun times! = )

tpoacher 15 hours ago

Couldn't get past the consent banner. I am not going to click on a thousand "legitimate interest" toggles just to watch a trailer (and most certainly not going to "accept all" just to remove the banner). No idea what the game is about as a result.

Not the best onboarding experience, I must say...

  • jonkuze 13 hours ago

    ah thanks for the feedback! I agree, not the best onboarding experience. I'll certainly look into this.

    • esher 5 hours ago

      Looks like the banner is opt-out rather than opt-in. Do you need 150+ legitimate interest partners and what for?

dtagames 13 hours ago

Congratulations on your launch as an indie studio! It's a significant achievement and the game looks great.

  • jonkuze 13 hours ago

    thanks soo much! yeaa it's been a long road... feels great! Thank you.

cjrd a day ago

Really enjoyable overall.

As a noob, I did feel like I spent the majority of my time just running around trying to figure out what to do.

  • jonkuze 21 hours ago

    thank you for feedback... ah yes we are totally missing a tutorial with good guidance for noobs! we plan to work on that too.

pentagrama 21 hours ago

Feedback: Got this error after pressing Play Now https://imgur.com/a/VCzACsF

  • jonkuze 21 hours ago

    thanks for sharing... actually pushing a new build to fix this shortly! it only happens when other players are in-game with the squads (friendly ai spawned) fixing sooon!!

laconicmatt 12 hours ago

Congrats on the launch. Looking forward to giving this a shot.

Using firefox on android and the play button was hidden, even when I flipped my phone (zfold).

  • Abishek_Muthian 12 hours ago

    I concur. On a 1440 x 3216 screen I see the login/signup in landscape.

anovick 21 hours ago

After choosing character, loading the game, got an alert with some error about wasm.

Second time I tried, was able to load the game.

Sadly my 2012 Thinkpad is not able to keep up even on Low graphics (12 FPS) and looks like there's only a server in US, which meant 200+ Ping for me

Looks pretty cool tho. Good luck working on the rough edges!

  • jonkuze 12 hours ago

    Thanks for feedback! Sadly yea the game may not run well on some older model laptops and anything with lower than mid-tier GPUs. We optimized as best we could to reach most hardware possible. We actually have servers globally, but depending on your region you will auto connect to servers closest to you.

skndr a day ago

Congrats on the launch! Looks like you can only play one game as a guest before getting stuck in a loop when hitting "play now" between "forgot to buy items?" and "you must be logged in to buy". I also wasn't sure which one was the base to defend once I'd wandered off.

  • jonkuze 21 hours ago

    thank you!! ahh stuck in loop because maybe you selected some premium items? thanks for the other feedback will for sure improve the onboarding.

Cilvic 17 hours ago

Super cool music. Great vibes.

on Firefox with ublock origin the playbutton wasn't visible so I made an account first. Pretty slow fps not sure why + hard to figure out where to go.

  • jonkuze 12 hours ago

    Thanks for the feedback. What is your computer specs, do you have about a mid-range GPU or better?

NetOpWibby 10 hours ago

I’ve always wanted to build an internet-wide MMO available to anyone with a browser (Megaman Battle Network style)…I don’t have 3D knowledge though.

This looks incredible.

rglover 18 hours ago

This is great! Really polished and fun to run around the map.

Do you have an announce list for the official release?

  • jonkuze 12 hours ago

    Thank you!! When you say announce list, do you mean like an email list of publishers or press that i'll be reaching out to? I have a few sources.

kwanbix 21 hours ago

I really like it. My only concern would be the controls. It feels weird compared to doom or fortnite for some reason.

  • jonkuze 12 hours ago

    Thanks for the feedback. Did you try updating your key bindings? You have total control to assign the keys to your liking under controls.

abc-1 a day ago

Looks really good, you should be proud.

  • jonkuze 12 hours ago

    Thank you!!! = )

kc711 a day ago

Stuck in a join lobby error loop, but can't wait to try it out!

One thing i will say, I LOVE the color picker options. I cannot stand games who nickel and dime for basic ass colors and you have an entire color wheel for free so kudos!

  • jonkuze 21 hours ago

    ahhh shoot i think the next build pushing shortly should fix the error you saw!! and yea haha i can't stand that either charging people for dang colors.

rakibyte a day ago

I played one game without signing up for a quick tour. I played against one wave then quit. The game is good for a browser game there are server issues but I guess that will be fixed before public release. I was getting ping around 21.

  • jonkuze 12 hours ago

    thanks for testing the game, really appreciate it. We will be looking into improving things for sure between now and official release date. Thank you.

robblbobbl a day ago

Here is the error log of the error I get when trying to connect https://pastebin.com/YMXijJhB

  • sourthyme 21 hours ago

    Looks like a shader doesn't support your GPU. Sharing what GPU you have might be helpful. I'm not sure if it is in the logs somewhere.

aetherspawn 14 hours ago

Would be nice to play on mobile.

  • jonkuze 12 hours ago

    ah yess we will certainly be looking into this in the new year.

Abishek_Muthian 12 hours ago

Congratulations.

Do you have any advice for anyone starting with a web first game?

mlok a day ago

I am on Brave on iOS and I have no idea how to start the game.

  • thepill a day ago

    Sign-up/in appears only in landscape mode

    • pmontra a day ago

      Firefox Nightly Android: the signup button appears in desktop mode, both portrait and landscape.

  • jonkuze 12 hours ago

    sorry the game is only playable on desktop at the moment... we will try to support mobile next year.

    • jmpavlec 7 hours ago

      It might be worthwhile to point this out explicitly on your home page for all the people checking it out on mobile. It wasn't inherently clear to me that I could play right now. Only found out it was playable by reading the comments here.

dintech 21 hours ago

I need look inversion. I can't play it this way.

dimgl a day ago

Super cool! For some reason my mouse doesn't work on Chrome, Windows :( I get a WASM error message and then it immediately stops working. Shame!

  • jonkuze 12 hours ago

    this WASM error should be fixed now...

avree a day ago

Arc browser, get stuck in a loop of "Connecting to server" and "Unable to Join! Connecting to New Server..." when I try to join.

  • jonkuze 21 hours ago

    thanks for feedback! New build should be coming shortly to fix this!

reynaldi a day ago

Very cool, I am surprised how it loaded so fast!

  • jonkuze 21 hours ago

    thanks!! glad its working well for ya = )

marwis 19 hours ago

Worked fine in a window but too slow when fullscreen on my Surface Pro 8.

Should have dynamic resolution to maintain FPS.

  • jonkuze 12 hours ago

    thanks so much for the feedback, will certainly take note of this.

Gollapalli 12 hours ago

Congrats! I played it for a bit and it looks great!

jonkuze 21 hours ago

Hey all, we just pushed a new build that should resolve the crash that was happening upon joining a game!

Perenti 14 hours ago

Sorry, but if I can't see what it's about without an account I don't want to know.

  • jonkuze 12 hours ago

    You can play for free, no account required. Just click Play Now!

    • Perenti 8 hours ago

      No. There is no such button on my Firefox. Nor anything about who wrote this, what it is, or what it does. Lots of social media "invite" type things though.

swirly-mcswirl a day ago

I'm unable to play it on my chrome. No extensions enabled. OS Mac

  • jonkuze 12 hours ago

    ah you mean chromebook? YEs some chromebook may not have good enough GPU to run it.

tuzemec 21 hours ago

Is there a way to reverse the mouse Y axis?

Btw, the music is dope!

  • imp0cat 33 minutes ago

    Couldn't find any setting to invert mouse. Sad. :(

eclipxe 9 hours ago

Lots of fun, really enjoy it! And Woohoo, love Nuxt!

8n4vidtmkvmk a day ago

Congratulations on the launch!

  • jonkuze 12 hours ago

    thanks soo much!! =)

gcr a day ago

Really exciting!

Arc on OSX gives me a javascript alert() with a giant wasm stack trace about 2s after joining the match. Music continues to play but the graphics stop updating.

Edit: Chrome works fine on OSX, oddly enough. (M1 mbp)

Wonder if windows users are having trouble? Chrome on mac is infamously bad for OpenGL content

  • robpco a day ago

    Also crashes with a Javascript alert on Firefox 133.0.3 on macOS Sequoia 15.2

  • jonkuze 21 hours ago

    ahh yes fix is coming shortly!! Thanks for reporting

ineedaj0b a day ago

ran on a depreciated 2013 chromebook. impressive

  • jonkuze 21 hours ago

    whoa! niceee thanks for checking the game out

devmor 21 hours ago

Clicked "Play Now", made my little avatar, and it immediately told me to pay money. Not a great first experience.

  • jonkuze 21 hours ago

    thanks for feedback... although I think you selected items that are premium items... some stuff can be purchased for cheap which all players get a starting credit of 200. Other more expensive stuff need credits for that. We gota pay the hosting cost somehow =)

    • devmor 21 hours ago

      Yeah, I don't think there's anything wrong with that pattern, but it is an unpleasant experience when trying out the game.

      Perhaps make it obvious via the UI that these are premium items when selecting them?

      • jonkuze 12 hours ago

        thanks for feedback, yep you are right we could certainly improve the UX here. Thank you.

bartleeanderson 20 hours ago

I just noticed that clicking on Terms of service link doesn't work and don't know where to find them to know what I am agreeing to. Maybe I do, and maybe I don't. Found it on the Sign Up popup as I was investigating and thinking about playing. I will assume they are innocuous and that I don't intend on doing anyone any harm so I will just go ahead and see if it is something I like even.

  • jonkuze 12 hours ago

    ahhh yess Terms shoot need to get that fixed! Sorry about that.

geor9e a day ago

Doesn't work. Perhaps too much hackernews traffic at the moment. Unable to Join! Connecting to New Server... Joining, Please Standby... Unable to Join! Connecting to New Server...

  • jonkuze 12 hours ago

    Try now... I think it's working OK after we pushed a quick patch update earlier today.

palmfacehn a day ago

Crashed upon joining the game in Firefox. A modal dialog with a stack trace appeared.

  • qingcharles a day ago

    Same with Chrome, Win 11.

    • cchance a day ago

      Same with Arc on Mac...

      I saw people jump and sound for a second then crashed, hope hes got some error logging on the server side

  • tgdn a day ago

    Same on Chrome and Safari on mac

  • jonkuze 21 hours ago

    thanksss fix coming shortly!!

  • lexlambda a day ago

    Yep. So much for "built for the web". While I know that a lot of software is only tested on Chrome and Safari, I would expect different when marketing as being web-based.

    • shermantanktop a day ago

      It’s out for “test play” so I guess these are test results. It’s a two-person team, cut them some slack.

    • Kiro a day ago

      Getting the same on Chrome though so not sure what you're referring to.

    • jonkuze 12 hours ago

      Give it another shot after we pushed a fix earlier today. =)

Its_Padar a day ago

> Please make it easy for users to try your thing out, preferably without having to sign up, get a confirmation email, and other such barriers. You'll get more feedback that way, plus HN users get ornery if you make them jump through hoops. https://news.ycombinator.com/item?id=22336638

> Off topic: blog posts, sign-up pages, newsletters, lists, and other reading material. Those can't be tried out, so can't be Show HNs. Make a regular submission instead. https://news.ycombinator.com/showhn.html

This looks very interesting but Show HNs need to be usable easily without making an account

  • emaro a day ago

    You don't need to sign up. But I saw the play button only in Firefox. In Chromium the Play button wasn't there.

    • Its_Padar a day ago

      Odd but still not within the guidelines as

      > HN users get ornery if you make them jump through hoops

      Is in them

      • pvg a day ago

        It just isn't the case that you can't have a Show HN without signups - it's preferable for the friction-to-try be as low as possible but sometimes 'as low as possible' is, in the given context, still a fair bit of friction. Lots of Show HN's are in very early stages and unpolished, some use finicky/newish technologies, etc. If this particular one is too much of a hassle and you bounce off, that's fine but the suggestion the poster is breaking some sort of rule here is inaccurate.

      • Kiro a day ago

        You click "Play now" and you're in the game. That's less friction than most Show HNs. You’re misinterpreting the rules and being overly zealous for no reason.

        • Perenti 14 hours ago

          No "Play now" button on Firefox for me, only "Sign up" and "Log in".

          No corporate webpages, only anti-social media links to invite people.

          No "FAQ", "About" etc links.

          Not human friendly.

      • cchance a day ago

        what hoops? i clicked, play .. play now and got in... it crashed, on Arc (osx) but it started to load and i saw people moving around

  • jonkuze 21 hours ago

    you don't need to signup at all to play! thank you for the feedback

    • Perenti 8 hours ago

      Firefox 133 no play now button at all. only "sign up" and "log in".

lovegrenoble a day ago

Blocked in the store, asked to purchase some stuff ((

  • jonkuze 21 hours ago

    if you unequip the premium items you can play!!